Showing posts with label 33-9031. Show all posts
Showing posts with label 33-9031. Show all posts

Sunday, December 16, 2018

Surveillance-System Monitor - 379.367-010 - No Handling, No Fingering

We used the SCO and the aptitudes for dexterity to show that there really are not a significant number of jobs for a person limited to light work (six hours of standing/walking), occasional handling, and no fingering. There is more than one to tackle the problem. We look at surveillance-system monitor (DOT 379.367-010) through the O*Net and Occupational Requirements Survey.

Surveillance-system monitor (DOT 379.367-010) belongs to protective service workers, all other (SOC 33-9099) and gaming surveillance officers and gaming instructors (SOC 33-9031). We address protective service workers, all other in a separate piece.  Gaming surveillance officers and gaming instructors have irregular schedules in 4% of jobs and work less than 40 hours per week in 1% of jobs. Gaming surveillance officers and gaming instructors sit continually or almost continually in 48% of jobs; stand continually or almost continually in 4% of jobs; and walk/run continually or almost continually in 6% of jobs. Gaming surveillance officers and gaming instructors spend time using hands to handle, control or feel objects, tools, or controls never in 56% of jobs and less than half the time in 17% of jobs. We use the O*NET work context reports to prove the point:

33-9031.00 - Gaming Surveillance Officers and Gaming Investigators

Structural Job Characteristics
%
Response
Duration of Typical Work Week — Number of hours typically worked in one week.
6
More than 40 hours
92
40 hours
1
Less than 40 hours
Environmental
%
Response
Work Schedules — How regular are the work schedules for this job?
96
Regular (established routine, set schedule)
4
Irregular (changes with weather conditions, production demands, or contract duration)
0
Seasonal (only during certain times of the year)
Exertional%Response
Spend Time Sitting — How much does this job require sitting?
48
Continually or almost continually
5
More than half the time
41
About half the time
4
Less than half the time
2
Never
Exertional%Response
Spend Time Standing — How much does this job require standing?
4
Continually or almost continually
23
More than half the time
20
About half the time
31
Less than half the time
22
Never
Exertional%Response
Spend Time Using Your Hands to Handle, Control, or Feel Objects, Tools, or Controls — How much does this job require using your hands to handle, control, or feel objects, tools or controls?
62
Continually or almost continually
2
More than half the time
5
About half the time
8
Less than half the time
24
Never
Exertional%Response
Spend Time Walking and Running — How much does this job require walking and running?
6
Continually or almost continually
21
More than half the time
0
About half the time
17
Less than half the time
56
Never

The 2017 Occupational Requirements Survey provides no useful data about the occupational groups of protective service workers, all other (SOC 33-9099) and gaming surveillance officers and gaming instructors (SOC 33-9031).

We can check the OOH to determine aggregate job numbers and the typical education/training.

33-9031 Gaming surveillance officers and gaming investigators

Typical Education Needed
High school diploma or equivalent
Work Experience in a Related Occupation
Less than 5 years
Typical On-The-Job Training Needed to Attain Competency
Moderate-term on-the-job training
2016 Employment
10,700

Incumbents have at least some college in 58.3% of jobs.

The Occupational Employment Statistics estimates the occupational group at 10,290.

Gaming surveillance officers and gaming instructors include two DOT codes, sedentary unskilled surveillance-system monitor and the light skilled . Putting together the date from the OOH, O*NET, and ORS, we get 115 jobs as a school crossing-guard in the nation that meet the demands of the limitations and constitute presumptive substantial gainful activity:

# of jobs
% unskilled (ORS)
# of unskilled jobs
10,700
50%
5,350
# of unskilled jobs
% light or sed. (ORS)
# light and unskilled jobs
5,350
100%
5,350
# l/s and unskilled jobs
occasional gross manipulation (ORS)
# no fine manipulation jobs
5,350
32%
1,712
 l/s and unskilled jobs
% no fine manipulation (ORS)
# no fine, occasional gross manipulation jobs
5,350
24%
1,284
# no fine, occasional gross manipulation jobs
% stand/walk ≤ 6 hours/day (ORS)
# no fine, occasional gross, 6 hours s/w jobs
1,284
96%
1,232
# no fine, occasional gross, 6 hours s/w jobs
% full-time (O*NET)
# full time, no fine, occ. gross, 6 hrs. s/w jobs
1,232
99%
1,219
# full time, no fine, occ. gross, 6 hrs. s/w jobs
% regular schedule (O*NET)
# regular, f-t, no fine, occ. gross, 6 hrs. s/w jobs
1,219
96%
1,170

BONUS SECTION:  The number of light, unskilled crossing guard jobs that require six hours or less of standing/walking in an eight-hour day on a regular full-time schedule:

# of jobs
% unskilled
# of unskilled jobs
10,700
50%
5,350
# of unskilled jobs
% light
# light and unskilled
5,350
100%
5,350
# light and unskilled
% sit 6 hours/day
# sit ≤ 6 hours/day
5,350
53%
2,996
# 6 hours sit
% full-time
# full time 6 hrs. s/w
2,996
99%
2,936
# full time 6 hrs. s/w
% regular schedule
# regular, f-t, 6 hrs. s/w
2,936
96%
2,819

Sunday, September 9, 2018

Unskilled DOT Codes with Two SOC Groups

With about 3,000 unskilled DOT codes collapsing into 173 SOC groups that contain those unskilled DOT codes, the criticism of the O*NET and the SOC structure has centered around the issue of data aggregation: clumping the different DOT codes together.  I found eight DOT codes for which the opposite is true:  the DOT treats as a single occupation that Labor placed into two different SOC groups. 

These occupations require greater care when assessing the number of potential jobs on the occupational employment matrix.  That task would require use of two employment projection matrixes.  The occupations raising these concerns are:

DOT
DOT TITLE
SOC
SOC TITLE
317.684-010
COFFEE MAKER
35-2021
Food Preparation Workers

35-3022
Counter Attendants, Cafeteria, Food Concession, and Coffee Shop
379.367-010
SURVEILLANCE-SYSTEM MONITOR
33-9031
Gaming Surveillance Officers and Gaming Investigators

33-9099
Protective Service Workers, All Other
411.364-010
BLOOD TESTER, FOWL
19-4011
Agricultural and Food Science Technicians

19-4021
Biological Technicians
421.687-010
FARMWORKER, GENERAL II
45-2092
Farmworkers and Laborers, Crop, Nursery, and Greenhouse

45-2093
Farmworkers, Farm, Ranch, and Aquacultural Animals
530.665-010
BEATER-ENGINEER HELPER
51-9021
Crushing, Grinding, and Polishing Machine Setters, Operators, and Tenders

51-9023
Mixing and Blending Machine Setters, Operators, and Tenders
530.685-014
PULPER
51-9021
Crushing, Grinding, and Polishing Machine Setters, Operators, and Tenders

51-9023
Mixing and Blending Machine Setters, Operators, and Tenders
555.685-066
WHEEL-MILL OPERATOR
51-9021
Crushing, Grinding, and Polishing Machine Setters, Operators, and Tenders

51-9023
Mixing and Blending Machine Setters, Operators, and Tenders

806.684-010
ASSEMBLER, MOTOR VEHICLE
51-2092
Team Assemblers

51-9199
Production Workers, All Other

Surveillance=system monitor exemplifies the dilemma.  Job Browser Pro does not list the existence of this kind of work in the Gaming Surveillance Officers and Gaming Investigators (SOC 33-9031) occupational group.  That leads to a potential undercounting.  Occu Collect reports:



 33-9031 Gaming surveillance officers and gaming investigators
Typical Education Needed
High school diploma or equivalent
Work Experience in a Related Occupation
Less than 5 years
Typical On-The-Job Training Needed to Attain Competency
Moderate-term on-the-job training
2016 Employment
10,700


Occupations within this group require significant experience and are at least semi-skilled if not skilled (counting the experience and training time together).  The only other occupation in the group is Gambling Monitor (DOT 343.367-014).  The plurality of those jobs do exist in government service, the OOH states:
Gaming surveillance officers and gaming investigators held about 10,700 jobs in 2016. The largest employers of gaming surveillance officers and gaming investigators were as follows:

Local government, excluding education and hospitals
47%
Gambling industries (except casino hotels)
25
Casino hotels
19
State government, excluding education and hospitals
4
Spectator sports
2

When wandering outside of the DOT-designated industry, we must remain cognizant that while the industry designation is an integral and inseparable part of the occupational title, the DOT states:
In compiling information for the DOT, analysts were not able to study each occupation in all industries where it occurs. The industry designation, therefore, shows in what industries the occupation was studied but does not mean that it may not be found in others. Therefore, industry designations are to be regarded as indicative of industrial location, but not necessarily restrictive.
That last sentence is the out that vocational experts can use to evade restricting the occupations to the industry designated.